36th Annual Design Interaction Symposium

Design Interaction is scheduled for Friday, September 26, 2014 with two morning sessions beginning at 9:00 A.M. Central time in Wallace Hall. (Poster designed by Professor Samantha Lawrie)


Tim Lindsey
Design Director / Xaviant

Courtney Garvin
Senior Designer / Son & Sons

Past Speakers

William Lee
Managing Director / The Design Factor

Kat McCluskey
Art Director / Razorfish

Lisa Motto
Global Design Director / Coca-Cola

John Edson
President / LUNAR

Russ Ramage
Creative Director / Interface Americas

David Kusuma

Vice President of Product Development and R&D / Tupperware

Lee Clark, 1998
Interactive Art Director / Disney®

Gretchen Coss
Director of Business Development, Gallagher & Associates, Washington, DC

Jordan Craddock, 2007
Designer, Gallagher & Associates, Washington, DC

Terry Slaughter, 1975 President and Senior Creative Officer, Slaughter Group, Birmingham

Elise Woodward Thomason, 2000
Senior Designer, Iconologic, Atlanta

Carrie Wallace Brown, 1998
Associate, SKY Design, Atlanta

Lisa Motto

Courtney Garvin | Senior Designer
Son & Sons | Atlanta, Georgia

Courtney Garvin studied industrial design at the Rhode Island School of Design where she received her BFA. She began her career working as a freelance exhibit designer at the Boston Children’s Museum and later as an interactive designer at Ziff-Davis Interactive in Cambridge, MA. In 1999 Courtney received her MFA in graphic design from Yale University. Her thesis on color theory focused on examining the psychological, cultural and personal meanings of color and color’s relationship to language. 

Since 2000, her work has spanned across all aspects of design; from strategy and design to final production and implementation. Courtney’s projects have included corporate communication, publications, branding, environmental, exhibit, packaging, multimedia, web and interface design.

Currently, Courtney is a senior designer at the branding firm, Son&Sons in Atlanta, Ga. Her clients have ranged from large brands such as Accenture, The Coca-Cola Company, FedEx, Charles Schwab, The Walt Disney Company, Hewlett-Packard, InterfaceFlor, and musician will.i.am to small clients, start-ups and non-profits such as the Turner Foundation, Librii (a start-up launching in Accra, Ghana) and Atlanta City Councilman Kwanza Hall.

Her design work has received recognition from the American Institute of Graphic Arts and her work has appeared in numerous publications including ID, Communication Arts, HOW and Print magazines. In addition, she is an adjunct professor at the Savannah College of Art and Design, where she teaches courses in advanced typography and media theory.

John Edson

Tim Lindsey | Design Director
Xaviant | Cumming, Georgia

Tim Lindsey earned his BIND at Auburn University. Over the course of Tim’s 17 year career in video games, he has worked as an environment artist, technical artist, level designer, game designer and director for a number ofrenowned game studios, including Idol Minds, Bethesda Softworks, HiRez Studios, CCP Games and now, Xaviant. Tim’s most notable work was on The Elder Scrolls IV: Oblivion, where he was responsible for the Oblivion Planes. He also contributed to the World of Darkness MMO and multiple EVE Online expansions as the Level Design Director for CCP. As the Design Director at Xaviant, Tim is responsible for creating the Lichdom: Battlemage vision. Tim works with the art, design, and engineering disciplines to ensure that a unified effort delivers an immersive, exciting and powerful gameplay experience.